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How to Make a Maze: A Step-by-Step Guide

There are two ways to make a maze: draw one by hand, or generate one. This guide covers both, then shows how to make your maze actually playable. If you just want a finished maze right now, the maze generator builds one instantly — but understanding how it works makes you better at designing your own.

Start with a grid

Every maze begins as a grid of cells. Each cell has four walls — north, east, south, and west — and at the start, all of them are solid. Making a maze means deciding which walls to remove so that a winding path forms between the cells. A small 9×9 grid makes a quick puzzle; a 31×31 grid makes a serious labyrinth.

Carve passages, don't add walls

The trick that makes mazes look right is to think in terms of carving, not building. Start from a single cell and "tunnel" into a neighboring cell by removing the wall between them. Keep moving into unvisited neighbors, removing walls as you go. When you reach a spot where every neighbor has already been visited — a dead end — step back to the last cell that still has an unvisited neighbor and continue from there.

This is the recursive backtracker, the same depth-first method MazeWalker uses. Because you only ever tunnel into cells you haven't visited, you can never create a loop, and because you visit every cell, none is ever walled off. Read more in how maze generators work.

Place the entrance and exit

Open one wall on the border for the entrance and another for the exit — opposite corners make the longest, most satisfying solution. In a perfect maze there is exactly one route between them, so wherever you put them, the puzzle is always solvable.

Make it playable

A maze on paper is fun once. To make a maze you can play, solve, and share, generate it in MazeWalker — you can then walk it in 2D, explore it in 3D, watch the optimal solution, or race a friend through it. Already drew a maze on paper? Take a photo and turn it into a playable game.

Frequently asked questions

What is the easiest way to make a maze?
The easiest way is to generate one: MazeWalker creates a complete, solvable maze in one click. To make one by hand, start with a grid, pick a start cell, and carve passages into unvisited neighbors, backtracking at dead ends.
How do you make sure a maze is solvable?
Build it so every cell is reachable and there is exactly one path between any two cells — a 'perfect maze'. The recursive-backtracker method guarantees this automatically.